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Research

Built on evidence.

Every feature traces to a peer-reviewed clinical framework. Pick one to see how the research becomes the product.

500+
trials across 4 frameworks
60
years of clinical lineage
DOI
on every claim
0
gamification primitives
A 60-year lineage

Not a trend. A line of work.

  1. CBT

    1960s

    Aaron Beck

    Cognitive restructuring as a clinical method.

  2. MI

    1983

    William Miller

    Reflective listening over confrontation.

  3. DBT

    1993

    Marsha Linehan

    Distress tolerance and emotion regulation skills.

  4. SMART

    1994

    Jack Trimpey · Tom Horvath

    Self-management with the 4-point program.

Four frameworks

Decades of evidence, in one product.

CBT

Cognitive Behavioral Therapy

CBT identifies and restructures the thought patterns that drive unwanted behavior. It is the most extensively studied psychotherapy framework for behavior change, with 300+ randomized controlled trials across substance use, anxiety, depression, and habit-related domains.

McHugh et al., 2010; Magill & Ray, 2009

In the product

Check-in prompts are structured around CBT principles. Journal entries guide users through cognitive restructuring. Insights surface thought patterns over time.

Thought record

Automatic thought

"I'll never get past this."

Reframed

"Today is hard. I have moved through hard days before."

What we refuse

Patterns the research warns against.

Streaks

Create shame spirals when broken. Increase anxiety. Reduce long-term engagement.

Journal of Medical Internet Research, 2019

Badges

Replace intrinsic motivation with external validation. Undermine the internal drive for lasting change.

Self-Determination Theory — Deci & Ryan, 2000

Leaderboards

Introduce social comparison to a personal change. Reliably reduce intrinsic motivation, especially in people lower on the board.

Social Comparison Theory — Festinger, 1954

Gamification

Borrows variable-reward loops and social pressure from addictive product design.

Persuasive Technology — Fogg, 2003

From research to product

We translate. We test. We remove anything that doesn't help.

See it in the product.

Every prompt has a citation. Free to start.